This is the first post from the weekly #unitytips series. Every Tuesday we collect the best tips from twitter for you!
(Cover image is from our POLYBeach asset)
In ShaderGraph you can group nodes to keep the nodes organized.#gamedev #unity3d #unitytips pic.twitter.com/p7Mp0Ist2n— Abhinav Demkeys (@abhinav_Demkeys) 2019. június 11.
You can change the project view to a single column integrated view. As a programmer I couldn't live without it, and was the default in the days of old before the two panel view was introduced. #UnityTips pic.twitter.com/jU8vq3Qq4X— Peter Cardwell-Gardner (@thefuntastic) 2019. június 11.
You can create a context menu for any component using the "CONTEXT/<component>" on a MenuItem attribute #unitytips #gamedev pic.twitter.com/Owi6DEsUKp— Diego Giacomelli (@ogiacomelli) 2019. június 11.
Helpful Unity Tips time! You can save libraries of colours as an Asset in a Unity project that can be committed to source control. A great way to sync up with others and keep track of all of your colour values easily! #unitytips #gamedev #indiedev pic.twitter.com/BEKcmhhfxt— Stefan Richings (@stefanrichings) 2019. június 11.