Every Tuesday we collect the best #unitytips from twitter for you!
(Cover image is from our POLYBeach asset)
A couple of #UnityTips and tricks for the #Unity3D Animator!
— WeaverDev (@Weaver_Dev) July 20, 2019
Don't be afraid to use Animator.CrossFade or .Play! Using these instead of .SetTrigger or .SetBool paired with a variable will cut down on the spaghetti in your animator for very little extra code. pic.twitter.com/sqvupwRShb
Pro tip of the day: How to create radial UI in unity in 1 click #unitytips #gamedev #madewithunity pic.twitter.com/cO78CKYcvt
— Anton Velmozhnyi (@AntVelm) July 16, 2019
If you need a second Project view tab in Unity, right click any tab and go to Add Tab > Project. One Column view works best on the second imo. #unitytips pic.twitter.com/hfQzORQQpv
— chris🤖🌹 (@Mechazawa) July 20, 2019
We just released our second Unity Tips video! This one is about how to tidy up the inspector with attributes! Hope you all enjoy!#gamedev #unitytips #indiedevhttps://t.co/p149D8HEju pic.twitter.com/bLfEYu8Wnp
— LazyGoblins (@LazyGoblins) July 16, 2019
Using the clamp method is an easy way to make sure a variable stays within a valid range.#unitytips pic.twitter.com/Kz1btUV4p5
— Insane Scatterbrain (@InScatterbrain) July 16, 2019