Every Tuesday we collect the best #unitytips from twitter for you!
(Cover image is from our POLYBeach asset)
I've been working with #unity for over 2 years without knowing you can replace prefabs by simply dragging the new prefab onto the old one đ¶ #unitytips #gamedev #indiedev pic.twitter.com/IH4NmgE4vy
— AndreiUnity (@andrei_unity) 2019. jĂșlius 3.
Unity Frame Debug is really nice. Did you know that you can ctrl+click on a texture icon to get a bigger display window with some controls such as mipmaps? #unitytips https://t.co/HJ9wBgf9nB pic.twitter.com/8so9lGjMti
— Felipe Lira (@phi_lira) 2019. jĂșlius 2.
I don't know when @unity3d added it, but I love that UI elements are available with TextMesh Pro as an option instead of text boxes.#unitytips pic.twitter.com/YS9qU03lSu
— Mark Sweeney (@MarkSweeney) 2019. jĂșlius 2.
You can use the "TextArea" attribute to edit a string in a flexible text area.
— Febucci (@febucci) 2019. jĂșlius 2.
>More tips here: https://t.co/XBVspMFUiX #gamedev #indiedev #unitytips #unity3d pic.twitter.com/8cSgQOCwbW
In @unity3d, You can use [AddComponentMenu()] to place a script in a specific place in the "Component" menu.#unitytips https://t.co/KAI9M4wHCm pic.twitter.com/7Tw66AQ1yH
— JfranMora (@JfranMora) 2019. jĂșlius 2.