This is the first post from the weekly #unitytips series. Every Tuesday we collect the best tips from twitter for you!
(Cover image is from our POLYBeach asset)
#unitytips time! You can hide Layers in the Scene view by clicking on the 'Layers' dropdown in the top right of the Editor and toggling the eyes on and off. There is also a shortcut for "Nothing" and "Everything". #gamedev #indiedev pic.twitter.com/7U6ANn7DDU
— Stefan Richings (@stefanrichings) 2019. június 18.
#unitytips How to make a #sprite #animation. Create your multiple sprite asset with the spriteeditor. Drag & Drop it to the scene, name the animation and thats it. Animation by @Tscholdes #indiedev #gamedev pic.twitter.com/gr1gPeLS7T
— Binary Impact (@BinaryImpactG) 2019. június 18.
You can create a visual header to any group of components on your hierarchy window using EditorApplication.hierarchyWindowItemOnGUIhttps://t.co/4fOvzoasmO#unitytips #gamedev #unity3d pic.twitter.com/lSqHEq5VzC
— Diego Giacomelli (@ogiacomelli) 2019. június 18.
#unitytips If you use tags a lot in your project, you can group them by adding a slash ( / ) in their names to display them in a folder tree like structure. pic.twitter.com/cqr8ZriygU
— Sarge (@sgt3v) 2019. június 18.