We are here again with our latest curated Unity Tips and Tricks from Twitter. Every Tuesday we collect five (or more) #unitytips post from Twitter. Feel free to check our previous posts too!
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#unitytips If you're using ScriptableObjects, set the icon of the script and lo all its assets will be revealed. (Might have to restart Unity to see changes for existing assets.) #gamedev #unity3d pic.twitter.com/tyDBK2E0VR— Shane Celis (@shanecelis) October 7, 2019
You can use String Interpolation to faster write strings with variables.— Febucci (@febucci) October 8, 2019
> More tips here: https://t.co/XBVspMFUiX #gamedev #indiedev #unitytips #unity3d pic.twitter.com/oBuy2ULX7M
Use [SerializeField] to set a value or assign your object. [HideInInspector] will hide it but the value is still stored since it is serialized. Look how I hide them after I done the job. I can still access to "contextText" without any error. Nice for prefabs #unitytips #unity3d pic.twitter.com/M8SW210McA— MaZy (@bilosaurus) October 9, 2019
Save a bunch of time, and boredom, by applying physics to your objects you'd like placed in the world and let that take care of the positioning for you, hurray!— Richard Myles (@GamingYourWay) October 14, 2019
Now only a million more rocks to go...#unitytips #gamedev #indiedev pic.twitter.com/Ke4lr188rd
Need to localize your game with #unity3d? We've got a great starter guide for you here:https://t.co/955uyPNOz4#gamedev #unitytips #indiedev #gamelocalization pic.twitter.com/3rlTjjWvY0— Level Up Translation - Game localization services (@lvuptranslation) October 15, 2019