
Simple texture atlas creation
Guide on how to create a simple color texture atlas with Blender.
Uses material colors only, or a single texture atlas.
Suitable for any desktop, mobile or VR game.
This package contains 40+ prefabs to make your jungle or rainforest scene in a polygonal, cartoonish style.
This package contains 40+ prefabs to make your misty swamp, wetlands or marshland environment in a polygonal, cartoonish style.
This package contains 40+ prefabs to make your frozen tundra, an icy arctic fjord landscape, or peaceful Eskimo village scene.
This package contains 40+ prefabs to make your a warm, sandy beach, a lone tropical island, or a fun summer vacation scene.
This package is a free sample of our POLYEnvironment collection, contains 12 prefabs to make your desert environment.
This is a holiday-themed collection with 25+ prefabs. Decorate with cheerful polygonal Christmas ornaments, or create interactive greeting cards.
Guide on how to create a simple color texture atlas with Blender.
In the second part of this little series, I would like to tell you about POLYJungle, my first attempt in making a fully detailed polygonal environment scene and models.
Back in 2017, I was fiddling around with the different modifier tools in Blender. I wanted to create a few resource rocks, for later use, but in a more dynamic way than starting with a box and hand-crafting all the vertices.
In this series I would like to share my progress with a rather different visual style: some call it a cartoon, others low-poly or polygonal style.
Collection of a cartoon-style environment and props models with 40+ prefabs. Super lightweight because all prefabs are using material colors only, and the average polycount is way below 1000 vertices.
Runemark is a two-man team from Hungary that develops 3D environment assets and developer tools for the Unity Asset Store.