From announcements to product updates and tips and tricks for Unity – welcome to the Runemark blog!
As a first game, choose an idea that you can finish in a short time, within two months. During the development, you will learn a lot. There are some genres and features you should avoid if you want to learn and improve, and ultimately finish your games. Some of these have technical difficulties, others are heavy in art resources. Let’s see which are these difficult genres and features.
I use several assets for my work as a freelancer and asset store publisher. Some of them are paid assets, others are free.
There are a handful of assets that I’m using in almost every project. I would love to share them with you, because these are free, and improved my workflow a lot!
Traps are a cool way to give your players a challenge that needs their dexterity or logic or both.
You can really make your game stand out without much effort with this package.
Adventure games like Tomb Raider, RPGs, rouge-like, and soul-like games cry for lethal traps.