From announcements to product updates and tips and tricks for Unity – welcome to the Runemark blog!
This week we threw out the prototype project, and started to work on our Vertical Slice.
In this video I also explain my OOP-component approach, the Three Layer of Communication.
This week we continued to build the first level for the playable prototype, and created two new abilities for the player: shadowform and shadow dash.
This week we started to build the first level for the playable prototype, and dived into AI sensors.
Traps are a cool way to give your players a challenge that needs their dexterity or logic or both.
You can really make your game stand out without much effort with this package.
Adventure games like Tomb Raider, RPGs, rouge-like, and soul-like games cry for lethal traps.