From announcements to product updates and tips and tricks for Unity – welcome to the Runemark blog!
This week we threw out the prototype project, and started to work on our Vertical Slice.
In this video I also explain my OOP-component approach, the Three Layer of Communication.
This week we continued to build the first level for the playable prototype, and created two new abilities for the player: shadowform and shadow dash.
This week we started to build the first level for the playable prototype, and dived into AI sensors.
Add extra flavor to your game, by giving the player the option to craft a weapon from scrap material! Great for survival games in a modern or post-apocalyptic setting.
Inspired by Shadow of the Tomb Raider, this package contains 15 weapons, and 28 crafting ingridients. Melee weapons have multiple versions that you can use as upgrades. Every model uses PBR setup and compatible with both High Definition and Lightweight Rendering Pipelines.