Shadowdancer is a short, third person stealth game. We created it as part of the Unity + USC Games Unlocked course.
We developed it through 8 weeks from February to April 2019.
Our goal with this project was to improve our development workflow and project management skills.
Loot It is a puzzle-solving mobile game. Where your goal is to become a financially successful adventurer. You have to avoid traps, eliminate monsters, and loot treasure chests by solving puzzles.
The project is grown out of a Facebook page.