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Comment Box

Comment box is a special node. You can drag it around the workspace like a normal node, but you can also resize it. Every node that you place on it will follow if you move the comment box. In the inspector, you can give the box a name, change its

To String

This node converts any variable to a string. It safely transforms primitives into text, but in case of other types, the node will use their ToString() method.

Debug Node

This node logs the given message to the Unity console panel. It uses the Debug.Log method. You can use the ToString and the Concatenate nodes to create more complex debug messages.

Wait

This node has a float variable that can be set directly or connected to other nodes. Either way, this node will suspend the execution flow for the given amount of seconds.

Concatenate

The node joins two string value and returns a new string. Currently only works with two inputs, if you want to join multiple strings you have to chain these nodes.

Logical Operation

The Dialogue System has three types of logical operator. You can select the operator in the inspector. AND: returns the logical AND of the two inputs. OR: returns the logical OR of the two inputs. NOT: returns the logical complement of a single input