3D Tips and Tricks
Welcome to the Jungle I’m currently working on an ancient temple environment pack for Unity. I’ve never dared to create something so detailed before, so in the past few weeks, I encountered numerous new challenges along my 3D modeling journey. I would like to share some of these, together with
Creating PBR Materials for Unity In an earlier post, I wrote about how to pack textures in different channels, and how to set up a PBR material for Unity’s Standard Shader. In this post, I would like to share a node setup I made for Substance Designer, to speed up material
Read about the progress of development of our upcoming Unity asset, the Deadly Dungeon Traps kit.
A blog post about our work in progress dungeon traps collection.
Guide on how to create a simple color texture atlas with Blender.
Today I would like to share with you my favorite Blender add-ons that I use regularly in my 3D modeling and texturing workflow.