Shadowdancer Asset Resources

Here are all the assets we used to create Shadowdancer. Some of them we purchased, others were available for free. We put all of the necessary credits into our game, that you can access from the main menu by clicking on the Credits button.

Full disclosure: Some of the links below are affiliate links, which means if you choose to make a purchase, I will earn a commission. This commission comes at no additional cost to you. Please understand that I have experience with all of these assets and publishers, and I recommend them because they are helpful and useful, not because of the small commissions I make if you decide to buy something. Please do not spend any money on these products unless you feel you need them or that they will help you achieve your goals.

Game Base

We used these assets to build the core of the game, such as character controllers, damage system, etc.

3D Game Kit

Unity Technologies

A free starter kit by Unity Technologies for 3D Games. We relied heavily on the character controller, trigger functionality, interactions, enemy behavior, and more.

Shadow Detect

GloomyGlow Studio

The core of Shadowdancer’s ability is to know if you are in shadow or not. We expanded the capability of this asset to handle real-time shadows from multiple sources and occlusion.

Characters

While we used our own characters, we had to use these assets and tools to truly bring them to life:

Mixamo Animations

Adobe

We needed sneaking animation, and luckily we found an acceptable quality. We gave a try to the Auto rigger tool too, but it turned out that Rigify for Blender yielded a better result.

Longsword AnimSet

Kubold

The enemy character’s swordplay and attack behavior were based on Kubold’s animation set. This package is no longer available, but the publisher has several other packages that are worth buying.

Environment

All of the environment in Shadowdancer was made by us, some of them were already at hand, while other models (tents, puzzle room props, ruins) were made for this specific game.

Poly Environment

These are our cheery, low-poly natural environment model packs. All of them contains small dwellings and a few everyday objects too.

VFX and Particles

We needed special effects for Shadowdancer’s tranformation, as well as the shadow jump abilty marke. We also used effects from this pack in the mountainside particles and the puzzle room.

Magic Arsenal

Archanor VFX

This effects pack has a huge library of colorful magical and elemental effects complete with sounds. It is a simple and good source for kitbashing too.

Sounds

We used a few ambient sounds and effects in the game, here are our sources:

Game Audio GDC 2019

Sonniss.com

Sonniss is a proud sponsor of GDC and they generously shared a vast library of sound samples  during the event. We used some effects from their library.

Freesound

Music Technology Group

We used some Creative Commons licenced ambient sounds from freesound.org for outdoor and indoor environments, as well as some sound effects such as falling rocks.

Sources:

All images are from their respective asset store page or website.

Like this article?

Share on facebook
Share on Facebook
Share on twitter
Share on Twitter
Share on linkedin
Share on Linkdin
Share on pinterest
Share on Pinterest
Dotti Hegedüs

Dotti Hegedüs

Dotti is co-founder and 3D Artist in Runemark Studio since 2015. She specializes in environment and props modeling and texturing in various styles.

Leave a comment

POLYEnvironment

Collection of a cartoon-style environment and props models with 40+ prefabs. Super lightweight because all prefabs are using material colors only, and the average polycount is way below 1000 vertices.

View Asset

Dark Fantasy Kit

Dark Fantasy Kit is a modular 3D PBR environment package which contains 400+ prefabs to create a residence of a villain or evil mastermind of your RPG game with a First Person, Third Person or a Top-Down view. Works with Unity versions from 5.6 to 2018.

View Asset