From announcements to product updates and tips and tricks for Unity – welcome to the Runemark blog!
I use several assets for my work as a freelancer and asset store publisher. Some of them are paid assets, others are free.
There are a handful of assets that I’m using in almost every project. I would love to share them with you, because these are free, and improved my workflow a lot!
Back in 2017, I was fiddling around with the different modifier tools in Blender. I wanted to create a few resource rocks, for later use, but in a more dynamic way than starting with a box and hand-crafting all the vertices.
In this series I would like to share my progress with a rather different visual style: some call it a cartoon, others low-poly or polygonal style.
n this part, I would like to tell about some of the challenges and difficulties we faced during creating this asset pack. This diary won’t be complete without telling a bit about it. I hope you see them as milestones of a learning curve as I did.
Traps are a cool way to give your players a challenge that needs their dexterity or logic or both.
You can really make your game stand out without much effort with this package.
Adventure games like Tomb Raider, RPGs, rouge-like, and soul-like games cry for lethal traps.