We are here again with our latest curated Unity Tips and Tricks from Twitter. Every Tuesday we collect five (or more) #unitytips post from Twitter. Feel free to check our previous posts too!
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You can use Debug.Break() to pause the Editor via script.
— Febucci (@febucci) October 1, 2019
> More tips here: https://t.co/XBVspMFUiX #gamedev #indiedev #unitytips #unity3d pic.twitter.com/YgVAD3AKQV
I recently learned about the "=>" syntax for getters in C# and I am never looking. back. #unitytips pic.twitter.com/oJ641Pht0W
— Altered Item Vollmer (@AsherVo) October 3, 2019
Did you know #ARFoundation in @unity3d handles shared and unique features? The Coaching Overlay available on #ARKit devices can be enabled for onboarding UI / UX. You can check if any subsystem is supported through code and handle each feature in a unique way. #UnityTips pic.twitter.com/JVd4iCnNkb
— Dan Miller (@DanMillerDev) October 1, 2019
1 of my subs asked me today in an email, How do I do my items for my games in Unity3D, Well I actually use a very simple list that uses an item name check and can grab the items index if it exists in the inventory otherwise add it. Simple but it works. #unity3d #unitytips pic.twitter.com/xRMSouQQ4m
— ThePinkertonCompany (@ThePinkertonCo) October 6, 2019
Unity Tip 5:
— Paul Kopetko 🍌 (@paulkopetko) October 3, 2019
Forget the fiddly “Maximize On Play” button!
Shift + Space maximises your current Unity tab whenever you want. And the pinch gesture on MacOS does the same thing! 🧐#UnityTips #gamedev pic.twitter.com/AUmzYrNmQb