Text Node

This node is the most important node in the Dialogue System. It has a quite complex inspector window compered to other nodes.

Inspector

Actor Name: you can set the name of the speaking actor. If not set the system uses the name you set in the Dialogue Behaviour. Most common usage when you want an actor other than the active one interrupts the conversation.

Portrait: Here you can set a portrait to show it on the dialogue ui. This will override the portrait set on Dialogue Behaviour. The skin has to be set up to allow a portrait (check how to set up an ui skin). You can use this parameter for other than portrait too. If not set, no image is shown.

Text: Here comes the text the Actor says.

Answers: In general the answers are the options the player can choose.  However there are some advanced usage options built in. You can add, remove and reorder answers in the inspector. There are three types of answers, but a text node can have only one next and/or time answer, but any number of custom answer.

  • Custom Answer: You can set the text, and with the bool input (red square), you can control whether or not this answer should appear in the runtime answer list.
  • Time: This answer type has two usages: first when only a single Time answer is on a text node (no other answer types) the conversation will continue after the defined seconds automatically. The other usage is to use it with other answers, in this case, the player will have X seconds to answer. (You can assign a timer in the UI)

Audio: In this section, you can assign an Audio Clip. When the Text node activates in runtime, the Audio Clip will be played

  • Play Delay: you can delay the audio clip by seconds after the Text node activates in runtime.
  • Playback: you can define the starting point and the endpoint of the Audio Clip for this Text Node. This way you can slice up a single audio clip for multiple text nodes. (with the „Play Audio” button, you can test in the editor)

Custom Camera: In this section, you can assign a custom camera for this Text Node. When the Text Node activates the Camera with the given camera index will be used. (you have to set the cameras in the Dialogue Behaviour)

Advanced Settings: In this section, you can find some advanced settings that aren’t commonly needed for dialogue.

All of the above information is visually displayed in the workspace, as you can see in the screenshot in the right.

Variable Interpolation into Text and Answers

(Only available in version 2.2.0 – experimental feature)

You can show dynamic values in your dialogues by using the Variable Interpolation of the Dialogue System. You can insert the current value of any Local or Global Variable as well as the name of the Actor or the Player.

To use this feature, you just write your texts, with predefined markers. Similat to the screenshot below.

Showing a local variable:
Simply write the name of the variable after the local: part.

{local:variablename}

Showing a global variable: Simply write the name of the variable after the local: part.

{global:variablename}

Showing the name of the player:

{player}

Showing the name of the actor:

{actor}

Improvised Weapons

Improvised Weapons

Add extra flavor to your game, by giving the player the option to craft a weapon from scrap material! Great for survival games in a modern or post-apocalyptic setting.

Inspired by Shadow of the Tomb Raider, this package contains 15 weapons, and 28 crafting ingridients. Melee weapons have multiple versions that you can use as upgrades. Every model uses PBR setup and compatible with both High Definition and Lightweight Rendering Pipelines.

0
Prefabs
  • 11 melee weapon
  • 4 ranged weapon
  • 4 ammunotion
  • 36 crafting material (scrap metal, ductape, wood, hide, glass, leather, rubbers, metal tubes, cord, cloth, nails...etc.)
  • 38 icon for the weapons and scraps (256x256 transparent png + psd)

Screenshots were created in HDRP using Book of the Dead Environment as background environment.

Feeling convinced?

Get Improvised Weapons today from the Unity Asset Store!
Share on facebook
Share on google
Share on twitter
Share on linkedin

The Winner is…

First, we want to thank you all for participating in this giveaway.  This was our first attempt to create a giveaway like this, and it was a great success. We will do it again this year!

2019 will be very exciting. We started to share our five years of experiment in game development and 3d modeling through blog posts. We write articles about topics we think are important.

We have a scheduled three update for the Dark Fantasy Kit, all of them coming out in the first half of the year.

Improvised Weapons is our new asset, with multiple primitive weapons crafted from scraps and simple materials. Great for any survival or post-apocalyptic game.

Improvised Weapons

Add extra flavor to your game, by giving the player the option to craft a weapon from scrap material! Great for survival games in a modern or post-apocalyptic setting.

Inspired by Shadow of the Tomb Raider, this package contains 15 weapons, and 28 crafting ingridients. Melee weapons have multiple versions that you can use as upgrades. Every model uses PBR setup and compatible with both High Definition and Lightweight Rendering Pipelines.

Dark Fantasy Kit
Update 1.1.

First update of the Dark Fantasy Kit. We fixed some problems and expanded the kit with 68 prefabs.

Learn about what we put in this update.

Congratulation for the Winner!

The lucky winner, who won the FREE license for GAIA from Procedural Worlds is:

San

We wish you all lucky and rewarding Year of the Pig.

We are planning to create more giveaways in this year, if you are interested, please subscribe to our newsletter!

Lunar New Year Giveaway

2019 will be the Year of the Pig.
The Pig is a symbol of wealth and sign of fortune in the Chinese zodiac.

To celebrate, we are giving away one FREE license for GAIA from Procedural Worlds.

GAIA is the most popular terrain system in the Asset Store. It has 300+ review and more than a thousand 5/5 star rating. Its workflow is artist friendly and very easy to use. Click on the link above to learn more about this great asset! 

(If you already own GAIA, enter anyway, and select from our assets in the same value if you win.)

There is more! Every participant receives a unique, Lunar New Year edition of our Origami Pig model. To assure you will have a good fortune in this year! 

You can use this model any way you want.

In addition, I’ll send you helpful and interesting articles about game development in Unity. (I send 1-2 emails per week, and you can unsubscribe at any time)

POLYEnvironment

Super lightweight

Uses material colors only, or a single texture atlas.

Multiplatform

Suitable for any desktop, mobile or VR game.

POLYEnvironment Collection

Collection of a cartoon-style environment and props models with 40+ prefabs in each package.
Super lightweight because all prefabs are using material colors or a single color atlas. The average polycount is below 1000 triangles.

POLYJungle

This package contains 40+ prefabs to make your jungle or rainforest scene in a polygonal, cartoonish style.

Content

  • Vegetation (20): large trees with moss and fungi detail,palms, dead branches, lians, small flowering plants, fern
  • Rocks (11): large, medium and small rocks
  • Building parts (8): jungle hut in various stages, bridge elements
  • Props (7): clay pots, masks, straw mat
  • Jungle Demo Scene

POLYSwamp

This package contains 40+ prefabs to make your misty swamp, wetlands or marshland environment in a polygonal, cartoonish style.

Content

  • Vegetation (25): trees, dead trees, swamp and wetland plants
  • Buildings (10): wooden hut, pier and parts
  • Props (6): rowboat with paddles, bucket, lantern, rope coil
  • Environment (1): sludge mound
  • Swamp Demo Scene

POLYArtic

This package contains 40+ prefabs to make your frozen tundra, an icy arctic fjord landscape, or peaceful Eskimo village scene.

Content

  • Environment (12): mountains, icebergs and ice sheets
  • Buildings (7 prefabs): tent, and igloo in 2 stages
  • Props (13 prefabs): fishing racks, kayak, dogsled, snow shoes
  • Vegetation (10 prefabs): dead branches, shrub with berries and snow detail
  • Stones (6 prefabs): with snow detail
  • Artic Demo Scene

POLYBeach

This package contains 40+ prefabs to make your a warm, sandy beach, a lone tropical island, or a fun summer vacation scene.

Content

  • Environment ( 10 prefabs): sand dunes, cliffs, rocks, clouds
  • Props ( 24 prefabs): lounge chair, umbrella, towels in various colors, beach toys (ball, torus, bucket, shovel), surf board, sandcastle and parts.
  • Plants ( 6 prefabs): palms and separate palm leaf, kelp, beach grass, agave shrub
  • Shells ( 5 prefabs): 4 types of seashells and a sea star.
  • Beach Demo Scene

POLYDesert

This package is a free sample of our POLYEnvironment collection, contains 12 prefabs to make your desert environment.

Content

  • Desert plants (4): 3 cactus and aloe plant
  • Desert stones (8): simple rock clusters in various stages of erosion.

POLYEnvironment Collection

Collection of a cartoon-style environment and props models with 40+ prefabs in each package.
Super lightweight because all prefabs are using material colors or a single color atlas. The average polycount is below 1000 triangles.

Want to know how we made it?

Blog
Dotti Hegedüs

Creating game assets in low-poly style – Part I.

Back in 2017, I was fiddling around with the different modifier tools in Blender. I wanted to create a few resource rocks, for later use, but in a more dynamic way than starting with a box and hand-crafting all the vertices.
In this series I would like to share my progress with a rather different visual style: some call it a cartoon, others low-poly or polygonal style.

Read More »
Hot
Runemark Studio

POLYEnvironment

Collection of a cartoon-style environment and props models with 40+ prefabs. Super lightweight because all prefabs are using material colors only, and the average polycount is way below 1000 vertices.

Read More »

Alchemy Lab

PBR Alchemy Lab

Alchemy Lab contains 180+ high-quality PBR prefabs suitable for medieval or fantasy alchemy lab, study room, or a natural scientists’ chamber. 
The highlight of this pack is various antique-inspired natural scientific tools such as astrolabe, octant, telescope, magnifying glass, scale and weights, hourglass, and a globe. 
Works with Unity versions from 5.6 to 2018.

78 books
5x cover and 6x color variation
33 glassware
alembics, burners, jars, flasks, pill bottles
7 equipment
Astrolabe, Hourglass, Magnifier, Octant, Scale with 3 types of weights, Telescope
7 containers
amphora, bowls, cauldrons, mortar
34 lightsources and papers
Candles and candle holders, papers and drawings, scrolls and scroll cases.
0
Prefabs
  • 33 glassware (alembics, burners, jars)
  • 7 equipment (Astrolabe, Hourglass, Magnifier, Octant, Scale with 3 types of weights, Telescope)
  • 24 furniture (chairs, desks, shelves).
  • 78 books (5x cover and 6x color variation)
  • 7 containers (amphora, bowls, cauldrons, mortar)
  • 16 lightsources
  • 18 papers, scrolls and scroll cases.

Feeling convinced?

Get PBR Alchemy Lab today from the Unity Asset Store!
Share on facebook
Share on google
Share on twitter
Share on linkedin