Here are all the assets we used to create Shadowdancer. Some of them we purchased, others were available for free. We put all of the necessary credits into our game, that you can access from the main menu by clicking on the Credits button.
Full disclosure: Some of the links below are affiliate links, which means if you choose to make a purchase, I will earn a commission. This commission comes at no additional cost to you. Please understand that I have experience with all of these assets and publishers, and I recommend them because they are helpful and useful, not because of the small commissions I make if you decide to buy something. Please do not spend any money on these products unless you feel you need them or that they will help you achieve your goals.
We used these assets to build the core of the game, such as character controllers, damage system, etc.
3D Game Kit
A free starter kit by Unity Technologies for 3D Games. We relied heavily on the character controller, trigger functionality, interactions, enemy behavior, and more.
The core of Shadowdancer’s ability is to know if you are in shadow or not. We expanded the capability of this asset to handle real-time shadows from multiple sources and occlusion.
While we used our own characters, we had to use these assets and tools to truly bring them to life:
We needed sneaking animation, and luckily we found an acceptable quality. We gave a try to the Auto rigger tool too, but it turned out that Rigify for Blender yielded a better result.
The enemy character’s swordplay and attack behavior were based on Kubold’s animation set. This package is no longer available, but the publisher has several other packages that are worth buying.
All of the environment in Shadowdancer was made by us, some of them were already at hand, while other models (tents, puzzle room props, ruins) were made for this specific game.
These are our cheery, low-poly natural environment model packs. All of them contains small dwellings and a few everyday objects too.
VFX and Particles
We needed special effects for Shadowdancer’s tranformation, as well as the shadow jump abilty marke. We also used effects from this pack in the mountainside particles and the puzzle room.
This effects pack has a huge library of colorful magical and elemental effects complete with sounds. It is a simple and good source for kitbashing too.
We used a few ambient sounds and effects in the game, here are our sources:
Game Audio GDC 2019
Sonniss is a proud sponsor of GDC and they generously shared a vast library of sound samples during the event. We used some effects from their library.
Music Technology Group
We used some Creative Commons licenced ambient sounds from freesound.org for outdoor and indoor environments, as well as some sound effects such as falling rocks.
All images are from their respective asset store page or website.