During the first week of March, we hosted a giveaway event on our social media pages. The main aim of this event was twofold: first, to get to know our community better. Second, to support indie and solo developers by giving away a couple of coupons for our Deadly Dungeon
Welcome to the Jungle I’m currently working on an ancient temple environment pack for Unity. I’ve never dared to create something so detailed before, so in the past few weeks, I encountered numerous new challenges along my 3D modeling journey. I would like to share some of these, together with
Creating PBR Materials for Unity In an earlier post, I wrote about how to pack textures in different channels, and how to set up a PBR material for Unity’s Standard Shader. In this post, I would like to share a node setup I made for Substance Designer, to speed up material
Tips about scriptable objects, strings, localization using physics to position a game object, and other Unity Tips and Tricks!
We prepared a free unity asset for halloween. You can grab our POLYSwamp asset and a sesonal witch-themed props pack for free during October.
We are here again with our latest curated Unity Tips and Tricks from Twitter. Every Tuesday we collect five (or more) #unitytips post from Twitter. Feel free to check our previous posts too! Before we start, click on the link below to follow us on Twitter! Handle @RunemarkStudio You can use Debug.Break()