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Video games can bring experiences for everyone, from telling exciting stories and bringing new worlds to life, to promoting learning and sharing knowledge and information. We are working to help creators bring their ideas to life, let it be a casual mobile game, or a splendid open-world adventure in VR.

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Who we are

We are a married couple who learned how to complete each other in life and work as well.

Both of us are passionate about games and not just video games. We play tabletop RPG regularly and organized LARPs for years. Studying martial arts for years makes us focused in our work.

Game development is a way to express our creativity. Along with this journey, we gained insight into other industries, such as building, film, and fashion.

Adam Galla

Unity Developer

profile-2020

Dorottya Hegedüs

3D Artist

Our Blog

Infernal Aftermath - hell-themed dungeon kit for game developers

Deadly Dungeons – Infernal Giveaway

During the first week of March, we hosted a giveaway event on our social media pages. The main aim of this event was twofold: first, to get to know our community better. Second, to support indie and solo developers by giving away a couple of coupons for our Deadly Dungeon

Best Blender 2.8x features for game developers

Welcome to the Jungle I’m currently working on an ancient temple environment pack for Unity. I’ve never dared to create something so detailed before, so in the past few weeks, I encountered numerous new challenges along my 3D modeling journey. I would like to share some of these, together with

Substance to Unity: Material Converter Nodes

Creating PBR Materials for Unity In an earlier post, I wrote about how to pack textures in different channels, and how to set up a PBR material for Unity’s Standard Shader.  In this post, I would like to share a node setup I made for Substance Designer, to speed up material